Corrigendum: Cognitive training with casual video games: points to consider

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Corrigendum: Cognitive training with casual video games: points to consider

1 Department of Psychology, Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana Champaign, Urbana, IL, USA 2 Department of Psychology, University of Iowa, Iowa City, IA, USA 3 Brain Plasticity Institute, San Francisco, CA, USA 4 Department of Psychology, Vanderbilt University, Nashville, TN, USA 5 Digital Artefacts, LLC, Iowa City, IA, USA *Correspondence: ba...

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Cognitive training with casual video games: points to consider

Brain training programs have proliferated in recent years, with claims that video games or computer-based tasks can broadly enhance cognitive function. However, benefits are commonly seen only in trained tasks. Assessing generalized improvement and practicality of laboratory exercises complicates interpretation and application of findings. In this study, we addressed these issues by using activ...

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Selling points: What cognitive abilities are tapped by casual video games?

The idea that video games or computer-based applications can improve cognitive function has led to a proliferation of programs claiming to "train the brain." However, there is often little scientific basis in the development of commercial training programs, and many research-based programs yield inconsistent or weak results. In this study, we sought to better understand the nature of cognitive ...

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Video games to rehabilitate and improve the cognitive skills of people with cognitive impairment: A special perspective to cognitive health in the elderly

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

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Casual games with a pervasive twist

In this paper we present proposals for including real world elements in games taking into account the profile of casual players. Several real world elements can be utilized so that the fictional game world merges with reality. We focused on sound, video, physiological data, accelerometer data, weather and the player’s location. From our experience developing and testing casual games, resulted a...

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ژورنال

عنوان ژورنال: Frontiers in Psychology

سال: 2014

ISSN: 1664-1078

DOI: 10.3389/fpsyg.2014.00234